New Generation New Practices
As teachers we know that our students are born into information technology. Teacher-centered education no longer meets the needs of students. Teachers need to renew themselves to get the attention of the students.
In order to meet these needs, it is beneficial to know what kind of students we are addressing to. The generation defined as Y Generation are those who were born in the early 1980s and early 2000s. Gen Y is a group of about 20% of the world’s population who are self-confident, technologically advanced, who prefer to do many tasks at a high level, focusing on one thing.
Gen Y is a generation that grows in child-centered families. The families are sensitive about the emotional and intellectual state of their children. These children are also extremely sensitive to the evaluations of peers and the people around them. There is no doubt that, the continuous communication systems with their friends and their surroundings, and social sharing environments affect their daily life.
Gen Y and Z are also very interested in entertainment and games. Many of our students now have a lot of electronic tools to entertain them in their homes. Entertainment is an important factor affecting the desire of students to come to school. For this reason, in recent years, games are adapted to the curriculum and we start to use them in our lessons.
If we expect maximum performance from our students, we should encourage them to take an active role in the class and give them tasks that they can achieve. If we provide technology-based tasks, visual contents and inspire them with our own classroom practices, then their interest will increase. Use of mobile applications will be an important factor that will facilitate our communication with this generation.
As teachers we know that our students are born into information technology. Teacher-centered education no longer meets the needs of students. Teachers need to renew themselves to get the attention of the students.
In order to meet these needs, it is beneficial to know what kind of students we are addressing to. The generation defined as Y Generation are those who were born in the early 1980s and early 2000s. Gen Y is a group of about 20% of the world’s population who are self-confident, technologically advanced, who prefer to do many tasks at a high level, focusing on one thing.
Gen Y is a generation that grows in child-centered families. The families are sensitive about the emotional and intellectual state of their children. These children are also extremely sensitive to the evaluations of peers and the people around them. There is no doubt that, the continuous communication systems with their friends and their surroundings, and social sharing environments affect their daily life.
Gen Y and Z are also very interested in entertainment and games. Many of our students now have a lot of electronic tools to entertain them in their homes. Entertainment is an important factor affecting the desire of students to come to school. For this reason, in recent years, games are adapted to the curriculum and we start to use them in our lessons.
If we expect maximum performance from our students, we should encourage them to take an active role in the class and give them tasks that they can achieve. If we provide technology-based tasks, visual contents and inspire them with our own classroom practices, then their interest will increase. Use of mobile applications will be an important factor that will facilitate our communication with this generation.
Code.org Presentation
Hi. In this video, we will get to know Code.org website. Let’s open our browser and write “code.org” to address bar. When we click “enter” we will face the home page of code.org website.
Code.org was founded in 2013 by Hadi Partovi who is one of the former administrator of Microsoft. He had also been consulting many firms like Facebook, Dropbox. He has supported that coding education should get down to early ages and be included in school curriculum. Leading organizations like Microsoft, YouTube, Facebook, Twitter support this platform, too. Code.org that is free, can be used in forty-five languages.
In introduction videos administrators of these leading firms express that they started coding at early age and secret of their achievements is this.
Clicking on “Join us”, you can register “Hour of Code”. Let’s change language. In this part, there is a map that shows the Hour of Code activities.
Under the map there is a section that you will register Hour of Code. Also, you can research the section of “Frequently Asked Questions – (FAQ)”
Return to Home Page when you click “try it”, you can see many of the various suggested courses and programs related to coding.
Code.org was founded in 2013 by Hadi Partovi who is one of the former administrator of Microsoft. He had also been consulting many firms like Facebook, Dropbox. He has supported that coding education should get down to early ages and be included in school curriculum. Leading organizations like Microsoft, YouTube, Facebook, Twitter support this platform, too. Code.org that is free, can be used in forty-five languages.
In introduction videos administrators of these leading firms express that they started coding at early age and secret of their achievements is this.
Clicking on “Join us”, you can register “Hour of Code”. Let’s change language. In this part, there is a map that shows the Hour of Code activities.
Under the map there is a section that you will register Hour of Code. Also, you can research the section of “Frequently Asked Questions – (FAQ)”
Return to Home Page when you click “try it”, you can see many of the various suggested courses and programs related to coding.
Hello again. Clicking “Sign” section in Home Page, you can register or login with your existing registration. Create an account.
After registering, you will see “Teacher Dashboard” on the opening page. Here is the section that you will manage your students and courses. Also, you will see your progress, lesson plans, resources and support section. Available courses. All of courses in this page.
In this lesson we are going to learn to open section for students. Let’s sign in. We are clicking the “Student Accounts and Progress” on Teacher dashboard. We are clicking. In the part of “Login Type” on the opening page, you will see a chart of suggestions about the conditions of students’ signing in. If your students are small age group, choose “Picture” as login method. Older students can login via e-mail.
Let’s click “New section”. We will fill in the boxes in the opening part. Then we will create our segment clicking “Save”.
Click “Manage students”. Here, we can add our students to course. If we have a course before, we can carry the registered students there to here.
Add multiple students… We will click “Save All” when we write name and click “Done”. There is a link on the bottom. This is the link that our students will login. There is a file that we can print our students’ login information below it.
When we click the link, a page which there are our students’ names on will open. When we click the student name, login pictures will be seen. Clicking the password picture, they can login and start the course.
Hour of Code Registration
The Hour of Code is celebrated in classrooms every year in order to interest students and help them see the creative side of computer programming. But most of the students are not interested, or they hesitate to take part because they can’t visualize what programming and codes can actually do. If you want to help your students to not only write the codes, but understand what each line of code means and how to translate that to what you can see and hear, you might need a specific Web 2.0 tool. Since students are not interested in programming due to the lack of visuals, sounds, and words, the type of instructional issue is related to creativity.
Scratch is a Web 2.0 tool that supports the creation of interactive stories and games and also helps students to understand the basic concepts of programming using building blocks of code. It’s a fun way to see and hear what the codes on the right side of the screen do to the objects and pictures on the left side of the screen. Etoys is another great web 2.0 tool that teaches programming through a media rich environment. Like Scratch, it fosters creative and critical thinking skills about programming through visuals, sounds, and words. Both these Web 2.0 tools provide the specific features you’re looking for and solve the instructional problem presented.
Clicking the link below, register the course that was opened for you. Examining the picture below, login.
https://studio.code.org/join/OKBPBM